I’ve got an example monster to post for this week’s Campaign Column. I decided to start off with something pretty simple and straight forward.
Here is the “Armored Skaab” (If you believe the internet, I did some searching and found a WOTC forum post that said its pronounced SKAHB — I will probably forget time to time and say SCAB). While the Armored Skaab doesn’t have many interesting things going for it mechanically, thinking about its statistics being derived from the simple ‘power/toughness’ MTG format starts a fun train of thought.
Average Humans in this block (like most others) hover around that base 1/1 power and toughness. Most wizards and common soldiers/townsfolk fall in to this category. Easy enough! I imagine it represents a rudimentary ability to defend yourself and a basic knowledge of which end to point the spear at people. Things appear to jump a bit in ‘implied’ skill by adding that next +1/+1 step.
With just a little nudge, that 1/1 soldier becomes a trained warrior…a knight or expert fighter. Interestingly, 2/2 seems to be the threshold of normal human ability. There exists a few 2/3 creatures with ‘human’ in their type…most of those are either shaman or werewolves in human form. Of the remaining 2/3 humans, the +0/+1 is usually represented by some sort of ‘environmental’ bonus…ex Woodland Sleuth (and the forest) or Midnight Guard (and the city walls).
Once you reach the 3/3 threshold, almost universally you enter the realm of the supernatural — Devils and geists fall into this slot. So what can that tell us about something simple like the Armored Skaab?
First thing I want to pay attention to is the creature type…”Zombie Warrior” Like other RPG games, being a “Zombie” will probably carry along with it some extra benefits/penalties (Slower speed perhaps? Maybe a higher natural armor rating to represent a zombie toughness? An immunity to Morale tests?) I think I will roll some of these in to an “undead” keyword in the players packet!
Next the 1/4 power toughness…so the Armored Skaab has an average human fighting ability and is tough as NAILS. I built that in to the creature having an innate bonus to the creatures defense AND armor rating when compared to a base human. As i write this, I think there be some things I already think I might want to tweak lol (Quote on the creature is from the Walking Corpse card, but I think it still fits just fine…haha, I used it because it took up the extra spaced I wanted in this particular layout).
So what should be next? I don’t want to give too much away as to take away from the surprise once I start things up. Maybe a little of the NPCs and locations I’ve started to jot down for Selhoff?
This fan work is in no way intended to claim ownership on any of WOTC, Green Ronin or Bioware’s intellectual property. It is for personal use and I have no intention of creating an ‘illusion of sponsorship’ or E-commerce for this particular creation.