Part 1 “Hoof and Mouth Disease”
Part 2 “The Cure for the Common Draft”
As always let us know what you think. And don’t forget to follow us on Facebook and Twitter!
Part 1 “Hoof and Mouth Disease”
Part 2 “The Cure for the Common Draft”
As always let us know what you think. And don’t forget to follow us on Facebook and Twitter!
© 2010-2013 Generation d20 All Rights Reserved -- Copyright notice by Blog Copyright
As always, you guys are a hoot, but please: 1) Sort by converted mana cost while you’re drafting so you can see your curve. 2) Talk about your color commitments, like whether running Wicked Pact on four swamps is really better than a False Summoning or Shapeshifter or even Bee Sting that you can consistently cast.
Well ya what. I’ll hit them until they switch it to CMC mode this Friday.
What happened to the rest of episode 13? I only got to see match 1 against clockwork regeneration. How did the rest of the draft pan out?
Love to see you guys make fun of the guy with the clockwork creatures not reading his cards, when you guys were the ones who didn’t understand them. I’ll blame the beer rather than your native intellect ;P
Keep up the work
Thanks for putting up the exciting conclusion.
I think cloud spirit, may actually have been a mistake for that format. Its not that it is unanswerable by any means, but the *common* three power flyer for three with a fairly meaningless drawback is pretty far above the other common creatures in the set, and aside from mana screwed it has been the cause of most of the non-interactive games I have played in the set.
This is not to slight the designers, as MedIV is easily the most enjoyable of the Master’s Editions to draft.